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Libgdx tutorials

https://github.com/libgdx/libgdx/wiki/External-tutorials http://tutorials.boondog.xyz/ https://www.udemy.com/master-libgdx-java-game-development-and-beyond-volume-one/ https://www.quora.com/What-are-some-of-best-libgdx-tutorials-online http://williammora.com/a-running-game-with-libgdx-part-1 http://steigert.blogspot.gr/2012/02/1-libgdx-tutorial-introduction.html http://libgdx.badlogicgames.com/documentation.html https://libgdx.badlogicgames.com/index.html http://www.kilobolt.com/day-1-flappy-bird—an-in-depth-analysis.html http://www.gamefromscratch.com/page/LibGDX-Tutorial-series.aspx Full Libgdx Game Tutorial – FLGT – Home https://www.codeandweb.com/texturepacker/tutorials/libgdx-physics https://github.com/libgdx/libgdx/wiki/A-simple-game  

Android-Debug-Tools

https://github.com/kk121/Android-Debug-Tools   Android-Debug-Tools   Android library for debugging, Sqlite Databases, SharedPreferences and all types of files stored in internal storage directory, right from the app. What it does? View all Sqlite database with version. View all Tables and it’s contents READ MORE

[50 Top] Awesome Android Libraries —February — March 2018 For Android Developer Library GitHub

recycler-view-margin-decoration ZigzagView Image Steps SSForms VirtualAPK Floaty NoPaginate ShapeOfView FloatingLockButton TreeView android-toggle CountryCurrencyPicker MC Night Mode Range Time Picker Dialog CropMe Boxed Vertical SeekBar Spitfire iOSDialog ShootingSlider CoolView About Activity Custom EditText uCrop’n’Edit Android Social Fragment OreonPreview ArcToolbarView OCR Demo READ MORE

Companion Object Kotlin

https://stackoverflow.com/questions/38381748/why-do-we-use-companion-object-as-a-kind-of-replacement-for-java-static-fields What is the intended meaning of “companion object”? Why is it called “companion”? First, Kotlin doesn’t use the Java concept of static members because Kotlin has its own concept of objects for describing properties and functions connected with singleton state, and Java static part of a READ MORE

Multi-OS Engine

https://github.com/multi-os-engine/moe-samples-java https://doc.multi-os-engine.org/multi-os-engine/3_getting_started/0_prerequisites/prerequisites.html#prerequisites-for-a-windows-host Prerequisites Before installing Multi-OS Engine on your host development machine, you need to install the following packages. Installation Prerequisites for an Apple macOS host A computer running macOS 10.11 or higher 4 GB RAM (recommended 8 GB) or READ MORE